Friday, September 2, 2011

Samsung's Galaxy Note

Samsung's Galaxy Note supersizes the smartphone with 5.3 inch screen and stylus


The Galaxy Note next to Tim's Galaxy S II

The Galaxy Note next to Tim's Galaxy S II

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Samsung showed its new Note smartphone today at IFA, just 12 months after it showed the Galaxy Tab to great acclaim, and when history judges the 5.3" supersized smartphone it just might play a much greater role in the development of the personal computer form factor. The incorporation of a stylus and the 1280×800 high-resolution Super AMOLED screen give the thin Android phone additional functionality by way of both sketching and note-taking and when Gizmag's Tim Hanlon tried the phone with its 1.4GHz dual-core processor, he's now thinking of trading in his Galaxy SII.

"It might look like the awkward stepchild of a phone and tablet, but as soon as I went from my iPhone to the Galaxy SII, I became used to the additional screen-size instantly", said Tim.

"My old iPhone now seems like a toy compared to the SII and although the 5.3 inch Note looks awkward, it just might be indispensable once you get used to it. It is bigger than the Galaxy SII, but because it's thin, at 9.65mm, it's still small enough to slip into my jeans pocket."

"I wasn't crazy about the note taking feature as there was a slight lag, but it's likely to be a lot quicker than typing for a lot of people. The Note also loads web pages very quickly, and the camera seems much snappier than the Samsung Galaxy SII."

"It's funny, but I think the odd form factor is the type of thing that people might mock until they try it, then they'll have their opinion turned around like mine was. I pull out my iPad or laptop noticeably less with the Galaxy SII in my pocket, and I expect this would be amplified significantly if I had a Note...and although the Note won't replace my iPad, it will probably replace my Galaxy SII."

"Last but not least, it's surprisingly comfortable to use as a phone."

Computer research done on desktop computers has shown many times that the amount of screen real estate is almost directly proportional to productivity, so it may well be that the 5.3" HD Super AMOLED display offers considerable productivity advantages over existing smartphones.

Samsung also demonstrated two apps which leverage the Note's large screen and are sure to be sought after. One is the S Planner, a cross between a personal organizer and a management planning tool which integrates a To-Do list and schedule and will make a very useful life organizer. The other is a multimedia app named S Memo, which can take any form of user-created content (pictures, voice recordings, typed text, handwritten notes and sketches) and combine them in a memo which can be edited, annotated and shared. Those two apps alone will make the Note a very useful tool.

There's also a really easy-to-use screen-capture which means you can capture any screen and make notes on it before being filing or sharing - a genuinely useful tool .

There are several other trump cards associated with the Note. Firstly, its connectivity speed is exceptional as it has both HSPA+ and LTE, making it fast enough to stream video in real-time or participate in online gaming.

The other is via the use of Juniper Networks' Junos Pulse SSL VPN which enables secure remote access to corporate networks. This last one could prove to be a killer app as large enterprises have until now had very little choice in the smartphone arena and the SSL Virtual Private Network meets high-volume secure access and authorization requirements. By offering a smartphone that enables IT managers to centralize control and protect corporate data, Samsung has produced a device which can finally go head-to-head with the iPhone.

The Note will also no doubt sidestep most of Apple's legal complaints about "look and feel" too, as it's entirely different to either the iPad or iPhone and hence it looms as a real competitor to both as Apple is unlikely to be able to block its arrival in the marketplace.

The Note has enough smarts to significantly influence the form factor of the personal computer once more.

Toshiba's 55-inch 3D TV

Toshiba 55ZL2 - 55-inch, glasses-free 3D TV

Toshiba's 55-inch, Ultra HD, glasses-free 3D TV


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Toshiba has taken the wraps off a 55-inch, 16:9 ratio LED backlit TV with glasses free 3D capability and Quad Full HD resolution. That's a massive 3,840 x 2,160 pixels, or in other words, four times as many pixels as a 1920 x 1080p TV. We've just checked out the Toshiba 55ZL2 on the floor at IFA and the consensus is that it looks great.

Billed as the world's first large-screen glasses free 3D TV, the 55ZL2 is designed to allow several viewers to watch 3D content from different positions. Its CEVO-ENGINE calculates multiple wide-angle viewing zones in front of the lenticular screen and face tracking operated by the remote control is used to detect the viewers' actual positions and optimize the nine viewing zones.

The CEVO-ENGINE also handles Auto Calibration which Toshiba says achieves "studio level picture quality" and personalized settings - including the volume level you last had the TV set to - can be stored for up to four users.

Content can be recorded to an external hard drive via USB, SMART-TV functions allow access to Toshiba's Places online platform, Resolution+ converts lower res formats into Quad Full HD resolution and if you have an iPhone, you can download an app and throw the remote control away.

The 55ZL2 can also display 2D content at the Quad Full HD resolution.

So how does it look? Our first chance to see the screen in Berlin today definitely left a positive impression - the 3D image had much smoother depth than the "cardboard cut-out" effect on other glasses-free units we've seen, bringing us hope that the reign of 3D glasses will be short lived.

Overall the 3D effect was more subtle, natural and real, with crisper images that seemed to recede into the background rather than jump out at you. In short, it's comfortable to look at.

Of course, native 3D content in Quad Full HD resolution might be a little hard to come by for a while, but the 55ZL2 could well be a new benchmark for the industry.

"It seems like a step towards maturity for the entire market," says Gizmag's Tim Hanlon. "I can't see the downside. This is a pretty sick TV."

The Toshiba 55ZL2 will be released in Germany in December 2011. Release dates for other European countries are yet to be confirmed and there's no word yet on how much it will cost.

Thursday, August 11, 2011

The disruptor gets disrupted: how Apple is beating Nintendo at its own game



The Nintendo 3DS

The Nintendo 3DS

In an industry obsessed with polygon counts and frame rates, Nintendo's Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo's Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo's gargantuan profits. If a disheveled man emerged from a time-traveling Delorian with tales of a near-future Nintendo struggling to sell its latest handheld, I'd have been more surprised about the Nintendo thing. So what on earth happened?

A wild STEVE JOBS appears! STEVE JOBS uses DESTROY VALUE. It's super effective!

Late last year, Steve Jobs told the press that Apple was activating 230,000 iOS devices every day, with a staggering 200 million already in the wild.

According to 148apps, there are 72,185 games available in the iOS App Store, of which 28% are 99 cents and 38% are free.

To say that 1% of these games would be worth playing would be an overly generous estimate. Most will pale in comparison to the console games they emulate. Many will take longer to download than they will to grow tired of, if they aren't quit in disgust and deleted immediately. Others will be lost in the noise of the App Store. Occasionally, one will appease the zeitgeist and make a fledgling developer very wealthy.

But what exactly is the alternative that Nintendo proposes?

NINTENDO used HEAD IN THE SAND. It's not very effective!

Satoru Iwata told AllThingsD that the ad supported, freemium and high volume/low cost models of mobile gaming "destroy the value of the game software" and made it clear he is not willing to lead Nintendo in that direction.

Unfortunately, the mass market has spoken - a firehose of cheap and disposable games on a multi-purpose device wins over a drip feed of expensive and...well, lessdisposable games on a dedicated gaming handheld.

It might take you somewhere between 30-50 hours to play through The Legend of Zelda: Ocarina of Time, one of the most critically acclaimed games of all time, on your 3DS...but how many iPhone games can you get for that US$40? How many can you get for the price of the 3DS itself?

EA CEO John Riccitiello recently told Industry Gamers that consoles represent just 40% of the market, down from 80% in 2000. The casual market that Nintendo fueled with the Wii has jumped ship to cheaper pastures.

Big publishers like EA are coming along for the ride. That NBA Jam game you can get for $0.99 on the iPhone and $4.99 on the iPad is exactly the same as the $39.99 console version (...and it's one of those rare ports that plays beautifully without physical buttons). This probably sounds insane to someone who doesn't realize that they're completely different markets, or that there's people like me who will buy the iPad version and the Xbox 360 version.

What about testing the waters with a stripped-back Mario title in the vein ofCanabalt? Basically guaranteed to sell millions, and won't devalue the Mario brand at all - indeed, it would introduce Mario to a generation of kids who had never had a Nintendo at home. Give them the first hit for next to nothing, and get them nagging Mom and Dad for a 3DS in time for Super Mario 3D Land.

What about releasing a SNES controller dock for the iPhone with some classics from the 16-bit era like Super Mario World and Donkey Kong Country? Charge $50 for the controller and $5-10 for the games. That's like a license to print money. Alternatively, what about a strategic move against Apple by throwing its support behind the Android platform, or a partnership with HTC or Samsung?

According to the San Francisco Chronicle, investors are pushing for an embrace of mobile too. Nintendo's share price jumped after JPMorgan Chase & Co. told its clients that Nintendo may start making games for non-Nintendo hardware in June, and fell again after an official rebuttal just hours later.

Qualcomm, makers of the Snapdragon chipset that powers many modern smartphones, also sees mobile phones becoming the consoles of the future. Already some Android phones and tablets feature HDMI outputs and the ability to connect to a console controller via USB or Bluetooth.

There's only so long a company can ignore the market, the industry, and investors.

SONY wants to fight NINTENDO. SONY uses IMPRESSIVE LAUNCH LINEUP! It missed!

With the casual market adequately catered for by the mobile space, Nintendo is increasingly reliant on adoption from the hardcore market. What a shame that Sony had to go and unveil the PS Vita this year, a device that has the hardcore set drooling over its dual analog joysticks, generous 5-inch OLED screen and console-caliber graphical prowess.

On launch, the Vita will have Wipeout 2048, Uncharted: Golden Abyss, LittleBigPlanet and Super Stardust Delta - and titles from system-selling franchises like Assassin's Creed, Bioshock, Call of Duty, Killzone, Mortal Kombat andResistance are in the pipeline.

With Sony's recent admission that the PS Vita won't be released outside Japan until 2012, contrary to its original statement, the executives at Nintendo must be feeling like they've just dodged a bullet.

But can one original Mario title (Super Mario 3D Land), two Nintendo 64 ports (Star Fox 64 3D and The Legend of Zelda: Ocarina of Time 3D Edition) and a few third-party titles really compete with the generous array of games headed for the Vita?

NINTENDO used PRICE DROP. It's...?

There's a chicken/egg situation with consoles - people don't want to buy a console without a large library of games, but developers don't want to make games for a console without a large install base.

The 3DS is hurting as a result. With big third-party titles like Assassin's Creed, Megaman and Saints Row being cancelled, and Nintendo looking massively unprepared with its own meager software lineup, there's no rush to buy a 3DS.

Late last month, Nintendo announced it would drop the price of the 3DS from $250 to $170 on August 12. Is this enough to push the 3DS to a critical mass by the time the Vita drops? Only time will tell.

Feel free to chime in in the comments section.

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